While it's not a bad class in its own right, it only has one useful skill and the base class isn't as good as other options in terms of damage dealing or magic use.
Ranger - If this class didn't have X-Fight/Rapid Fire, I would never use it. The Thief is nice in the early stages but tends to be a class I power level through quickly to hand over to more useful classes like Ninja or Mystic Knight.Ģ2. that need to be on a sturdier class with a better weapon selection. Thief - Steal, Mug and Artful Dodger are excellent skills. Gaia is still a decent move and the free cost is great but the unpredictable nature of the skill and its low damage isn't doing it any favors.Ģ3. Geomancer - While a massive improvement over it's Famicom incarnation, the Geomancer is designed more for dungeon crawling and frankly pits and damage floors are not a big deal in this game to begin with so the skills are moot. It's ABP UP skill is the only reason to bother.Ģ4. Oracle - Quirky unpredictable gameplay style combined with popping up late in the game makes this class only fun for those who have spent way too much time playing the game. Beastmaster/Trainer - Outside of helping to make the Blue Mage a god, there is very little this class can offer for a party outside of a few select monsters, but the Catch/Release command is a one shot deal so it's not really worth it.Ģ5.